using System;
using UnityEngine;

public class DebugManager : MonoBehaviour
{
	[Serializable]
	public class EditorReferences
	{
	}

	public static DebugManager Instance;

	[SerializeField]
	public EditorReferences references = new EditorReferences();

	private bool _testModeEnabled;

	private bool _isShown;

	public bool TestModeEnabled => _testModeEnabled;

	private void Awake()
	{
		if (Instance == null)
		{
			Instance = this;
			UnityEngine.Object.DontDestroyOnLoad(base.gameObject);
		}
		else
		{
			UnityEngine.Object.Destroy(base.gameObject);
		}
	}
}
